Team Favor of the Gods puts four on four, or two on two on larger, sprawling maps to try and capture strategic points that earn the favor of the gods. Match of the Champions is essentially a free-for-all deathmatch between four to eight players in one tight arena, Colosseum-style, with the occasional Cerberus or other enemy showing up to stir the pot. Most areas, depending on the mode, are multi-tier, so climbing, jumping across large gaps, and grapple points leading to a higher plane are all commonplace, adding to the action and hunt. Each area is riddled with traps to be set, such as spikes in the ground triggered by a lever, or controlling a Gorgon’s acid spray. The sword (or hammer or spear) isn’t the only deadly weapon you might die by. Stronger attacks have a cooldown period to avoid abuse, though, certain relics-attainable through treasure chests, leveling up, or completing certain “labors” or in-game tasks-can shorten this cooldown. Even evading can put you or an opponent at risk to be grappled, factoring into a check and balance system applied to all the fighting. A successful parry leaves an opponent stunned and open to attacks. The combat relies mostly on hacking and slashing, but to keep it fair, a blocking and parry system have been added. And even the smallest change to what sword you wield can have a dramatic effect on your warrior’s moveset and therefore performance. I adorned him with armor, weapons, magic, items, and relics offering certain boosts and perks chosen from a massive armory of unlockables, giving plenty of reason to keep playing and earn XP to level and unlock new goodies. ![]() After a short tutorial and aligning myself with one of the four main Gods available in multiplayer-which, depending on whom you select, different attributes are boosted-my champion was ready for battle.
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